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{The List-} Culture

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  • Let a certain amount of culture overlap define a core region of your empire. There would be severe consequences if your core region is penetrated by your rivals.

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    • A thought I had was that culture needs to have a declining average. That way old buildings can still produce double culture, but their ancient effects have been lost in the mists of time, thought some could still remain. So perhaps the last x turns worth of culture is figured into the average for the current total culture.
      Brian

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      • Corruption is used as a mecahnic to curb ridiculous empire growth. Historically, 'corruption' (ie efficiency of resource extraction from the capitol's point of view) didn't depend so much on number of cities, but on a variety of factors, the single most critical of which was speed of communication.

        So let's have the following factors affect corruption...

        City count
        Communication distance from capital

        Courthouses, police stations, and security droids halve effective city count for corruption calculations. "Extra Palace" (we can't call it forbidden palace, that's too culturally linked) acts as a second palace for communication distance.

        Each city calculates the number of turns it would take for the fastest unit to travel to communicate with the capital. This starts at 1, rises to 2 with horsemanship, 3 with automobile. Roads increase movement appropriately. Certain civs or scenarios might have special techs to boost this communication speed. Mongols might have a pony express tech for faster communications, reducing corruption.

        Any city with a rail depot improvement can trace a path with a move of 10. Any city with a harbour can use sea to trace a path, with an effective movement equal to their fastest sea unit. Any city with an airport can trace a path with a move of 20.

        Once radio is discovered, all cities may trace a path with an effective movement of 30. Modern age corruption from distance will be trivial, as distance is no longer a factor in receiving dictats from the capitol.
        The sons of the prophet were valiant and bold,
        And quite unaccustomed to fear,
        But the bravest of all is the one that I'm told,
        Is named Abdul Abulbul Amir

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        • Good ideas. May I add the suggestion that there will be always a bit of corruption - because else, modern democracies would have no corruption at all, which unfortunately isn't the case IRL.

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          • some quick ideas, i skimmed over the thread so I appologize if they repeat anything said before

            1) Cultural specialists

            I call these specialists poets, but their name doesn't actually matter. They work like entertainers, or tax collectors, or scientists except they generate culture.

            2) WLTKD increases culture

            Basically it would give players more options on increasing culture. When a city has a WLTK day every happy citizen should generate one point of culture, and every building or cultural specialist should generate an increased amount of culture. That being said, I think maintaining WLTKD's should be harder.

            Other people's ideas I agree with

            *Different governments change culture production
            *Flipping's out but culture can still cause military revolts
            *conquered cultures can reemerge in the course of a game
            *culture assimilate citizens from one culture to another

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            • Here is a link to my culture idea: http://apolyton.net/forums/showthrea...hreadid=127879
              HAVE A DAY.
              <--- Quote by Former U.S. President Theodore "Teddy" Roosevelt
              "And there will be strange events in the skies--signs in the sun, moon, and stars. And down here on earth the nations will be in turmoil, perplexed by the roaring seas and strange tides. The courage of many people will falter because of the fearful fate they see coming upon the earth, because the stability of the very heavens will be broken up. Then everyone will see the Son of Man arrive on the clouds with power and great glory. So when all these things begin to happen, stand straight and look up, for your salvation is near!" --Luke 21:25-28
              For the Lord himself will come down from heaven with a commanding shout, with the call of the archangel, and with the trumpet call of God. First, all the Christians who have died will rise from their graves. Then, together with them, we who are still alive and remain on the earth will be caught up in the clouds to meet the Lord in the air and remain with him forever. --1 Thessalonians 4:16-17

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